I've had an idea off and on for years now. It's not uncommon to make a blanket by making one 12" square every month, and at the end of the year you have enough for a decent sized afghan/blanket. But I've always thought it would be cool to make a blanket out of squares that represent every day of the year. Do I think I'd stick with it? Of course not. I have a project attention span of about 2 weeks...if I'm lucky.
But I can't get the idea out of my head for some reason. Just think, a blanket based off of the calendar. Each square has the date embroidered onto it and perhaps an applique of something relating to that day. Then all the days sewn up into months and the months sewn up into a year. Perhaps even little headers for each month. At the end of the year you'd have a blanket that represented the year exactly. Like a diary that keeps you warm. You could look at it and go "Oh, that was the day I was late to work but I saw a rainbow on the way in so it made it seem better" or "Wow, was it really that long ago that I finished that sweater?"
Thankfully for my sanity, I never seem to remember about this idea at the beginning of the year. It wouldn't be that bad to catch up a day here or there, but a whole month would be tricky since you would have already forgotten what seemed most important that day. I would love to do it some day. I've even worked up a "chart" for 2013 so I could see where there'd have to be blank filler places (hey, some months are five weeks long, it happens). Eh...someday.
Life, Sticks, and Spinning in Circles
Sunday, February 12, 2012
Saturday, February 11, 2012
Sims 3 Homeless "Challenge"
Ok, maybe it's a bit less "challenge" and a little more "starting condition" or "play style". My favorite way to start a sims game is with a completely broke sim living out in the middle of nowhere.
Basics
Imagine - as a homeless sim, no one really wants you around. They expect you to snitch their stuff, regardless of if you really would or not, and think that you bring down the neighborhood property values by your mere presence. Unfair? Sure. But it's understandable. So instead, if you must call some place home it must be somewhere away from society where they won't kick you out.
So, long story short, this is the basic setup:
Living the Homeless Life
You've found yourself a little bit of land where no one bothers you. You don't dare build here for fear of attracting unwanted attention. If you're lucky, you've managed to scrounge enough to get yourself something to sleep on other than the cold hard ground or the park bench downtown. You're still pretty broke though, and so you are forced to hoof it rather than take public transportation, and no one will hire you because you don't technically have an address.
So, what this means in actual play terms? Here is how I play a homeless sim:
The Future
Sure, you've managed to carve out a life - scrounging for food and using community lots for things they probably weren't intended for. But you want something more.
Playing a homeless sim is a fun but if you're anything like me, you need a goal. For me, this is usually earning enough money to buy a lot in town or starting a family despite the homeless conditions. Here's some possible goals:
I'll be honest, the point at which things become easy is the point at which I stop caring about the family. So playing homeless sims helps keep things interesting longer.
Basics
Imagine - as a homeless sim, no one really wants you around. They expect you to snitch their stuff, regardless of if you really would or not, and think that you bring down the neighborhood property values by your mere presence. Unfair? Sure. But it's understandable. So instead, if you must call some place home it must be somewhere away from society where they won't kick you out.
So, long story short, this is the basic setup:
- Place an empty lot somewhere away from the main town centers. It's up to you how far away, but most places empty enough for a new lot are kinda in the middle of nowhere. I've not played one yet where the lot was actually connected to a road.
- The size of the lot is really up to you. If you're feeling mean, use the tiniest lot possible. If you're feeling nice, use a bigger one.
- Move in your sim/family. Doesn't matter what your family is comprised of. More sims are harder to take care of obviously, especially if there's children involved who will not be able to leave this lot after curfew.
- If desired you can decorate the lot with trees and other landscaping stuff. If you're feeling really nice, go ahead and add a park bench. Keep in mind that selling these for later is frowned upon. I won't say "against the rules" if only because this is more a play style than a challenge, but still, don't.
- Use the familyfunds cheat to set the family's money to 0. Yes, I said zero. You can see for info about this cheat here.
Living the Homeless Life
You've found yourself a little bit of land where no one bothers you. You don't dare build here for fear of attracting unwanted attention. If you're lucky, you've managed to scrounge enough to get yourself something to sleep on other than the cold hard ground or the park bench downtown. You're still pretty broke though, and so you are forced to hoof it rather than take public transportation, and no one will hire you because you don't technically have an address.
So, what this means in actual play terms? Here is how I play a homeless sim:
- Place out possessions and garden and such all you want. But no walls or other construction on this lot.
- If you can afford it, go ahead and buy a bed or something. If you have World Adventures, go ahead and use buydebug to get the cheapest tent. I don't think it's fair you have to go on vacation to get a crappy tent when real people can get far better at walmart. If you have Generations, feel free to get a sleeping bag. In fact, I think tent or sleeping bag is a more realistic option than an actual bed.
- You do not have running water. You're camping out in the middle of no where, so no items that would require running water. This includes showers, toilets, sinks, etc.
- You do not have electricity. So this rules out anything that requires electricity that cannot be conceivably be powered by batteries. So something like a boombox is ok if you really want one, but no tv.
- Anything that you can't use on your home lot is still free to use on any community lot that has one. I find that even though I do have that home lot I end up spending most of my time on community lots.
- While cabs are technically free in the Sims 3, I maintain that you shouldn't get to use a cab if you don't have any money. So until my sims can afford a vehicle they have to walk or run everywhere. Yes, this is a nuisance. It's slow, and requires me to take the extra effort of using "Go Here" set to walk/run instead of being able to just send them to a community lot without thinking about it. And yes, bikes count as a vehicle. Also, feel free to set a § goal to reach before being able to use a cab if you like.
- If you're mean like me, no real jobs until you're actually living in a house. Any other method of earning money is up for grabs though. Self employment from Ambitions is still allowed, but no professions. So Angler is ok, but Ghost Hunter is not.
- Go ahead and adopt/buy any pets you want. Have fun taking care of them.
The Future
Sure, you've managed to carve out a life - scrounging for food and using community lots for things they probably weren't intended for. But you want something more.
Playing a homeless sim is a fun but if you're anything like me, you need a goal. For me, this is usually earning enough money to buy a lot in town or starting a family despite the homeless conditions. Here's some possible goals:
- Save enough money to purchase a home/lot that's actually part of the town. This lifts any building/item/job/transportation restrictions you've decided to follow the way I do.
- Save X amount of simoleans. §100,000? §500,000? Whatever you want.
- Get married and have a kid.
- Buy -insert expensive item here-
- Reach the top of a career.
- Raise a child to adulthood while still homeless. For added challenge, do it as a single parent. Hope you don't have twins.
I'll be honest, the point at which things become easy is the point at which I stop caring about the family. So playing homeless sims helps keep things interesting longer.
Monday, January 16, 2012
Sims 3: Breaking into your neighbors homes with dive wells
Here's a fun trick that requires some minimal tomb building tools. It's possible to link dive wells together between lots. That right, you can use them to break into your neighbor's house whenever you want.
Let's demonstrated the technique using the Alto and Goth families from Sunset Valley.
We'll start in the Alto house, because it's got plenty of space in the yard for a dive well.
This trick requires use of the testingcheatsenabled and buydebug. If you don't know how to activate them, go look it up. Got it? Good. Turn both of them on.
Now, place a dive well on your lot anywhere it will be accessible.
Now, I'm going to assume that not everyone likes to build traps or get into neighbors houses using tomb building tools, so I'll walk through this. The dive well system is pretty simple - you give the portal a name, and then another portal can link to it.
To get to this magical section, I want you to hold down Ctrl and Shift, and then click on the dive well. A menu should pop up that looks like the below image. I want you to click on "Change This Well's Name" as is highlighted in the image.
Don't forget that you can click on these images to see them bigger.
A box should pop up that will allow you to enter in a name for this well. I have chosen "Alto Home", though feel free to pick anything you want.
That's all we can do on the Alto lot for now. We will now start building on the Goth lot, for which I had to switch active households to do.
As before, place a dive well somewhere on the lot. If you wish to actually break in, however, you must place this well inside the actual house. Otherwise when you travel here you will be stuck outside the house, and honestly we've got cabs for that kind of a visit. Here I've placed it in the master bedroom.
Again name this well. This time I have named it "Goth House". Why yes, I am inconsistent in my naming. I suggest you do a better job. :P
Now for the fun linkage part.
Ctrl-Shift click on the well again, and click on "Make this an uber warp well".
This will pop up another box. This is where you enter in the name of the well you would like to link it to. In this case, we will be linking the Goth well to "Alto Home".
Now we are completely done in the Goth house. Switch back to the first house and we shall repeat the linking for that well. Obviously I will be linking the Alto's well to "Goth House".
After that, the only thing left to do is test it out! Here is a video showing it in action.
The main downside to this is that you have to do a lot of prep work. You have to place a well in each place you would like to go, switch lots all the time to get things linked, etc. Plus, wells are huge. However, it is perfectly possible to create chains of wells. Alto links to Goth who links to Wainwright and so on. And if you wanted to, you could place a well inside an uninhabited home and use it as a home away from home, a trick, by the way, that ghosts are also capable of preforming provided the house in question doesn't have a foundation.
I might also suggest turning off both cheats once you are done. I don't like to leave them on any longer than I need to. Just because the testing cheats are potentially dangerous, and buydebug is way too tempting.
Let's demonstrated the technique using the Alto and Goth families from Sunset Valley.
We'll start in the Alto house, because it's got plenty of space in the yard for a dive well.
This trick requires use of the testingcheatsenabled and buydebug. If you don't know how to activate them, go look it up. Got it? Good. Turn both of them on.
Now, place a dive well on your lot anywhere it will be accessible.
To get to this magical section, I want you to hold down Ctrl and Shift, and then click on the dive well. A menu should pop up that looks like the below image. I want you to click on "Change This Well's Name" as is highlighted in the image.
Don't forget that you can click on these images to see them bigger.
A box should pop up that will allow you to enter in a name for this well. I have chosen "Alto Home", though feel free to pick anything you want.
That's all we can do on the Alto lot for now. We will now start building on the Goth lot, for which I had to switch active households to do.
As before, place a dive well somewhere on the lot. If you wish to actually break in, however, you must place this well inside the actual house. Otherwise when you travel here you will be stuck outside the house, and honestly we've got cabs for that kind of a visit. Here I've placed it in the master bedroom.
Again name this well. This time I have named it "Goth House". Why yes, I am inconsistent in my naming. I suggest you do a better job. :P
Now for the fun linkage part.
Ctrl-Shift click on the well again, and click on "Make this an uber warp well".
This will pop up another box. This is where you enter in the name of the well you would like to link it to. In this case, we will be linking the Goth well to "Alto Home".
Now we are completely done in the Goth house. Switch back to the first house and we shall repeat the linking for that well. Obviously I will be linking the Alto's well to "Goth House".
After that, the only thing left to do is test it out! Here is a video showing it in action.
The main downside to this is that you have to do a lot of prep work. You have to place a well in each place you would like to go, switch lots all the time to get things linked, etc. Plus, wells are huge. However, it is perfectly possible to create chains of wells. Alto links to Goth who links to Wainwright and so on. And if you wanted to, you could place a well inside an uninhabited home and use it as a home away from home, a trick, by the way, that ghosts are also capable of preforming provided the house in question doesn't have a foundation.
I might also suggest turning off both cheats once you are done. I don't like to leave them on any longer than I need to. Just because the testing cheats are potentially dangerous, and buydebug is way too tempting.
Sunday, January 8, 2012
Homeless Sim
New Sims expansions in the house means playing Sims again. I'm currently playing a "homeless" sim (tiny plot of land in the middle of no where, no actual house, etc) who's lifetime goal is to make a bunch of money entering horse competitions. The addition of sleeping bags to the game (from Generations) is very useful. They serve a similar purpose to the tent, but you don't have to go on vacation or use cheats to get one.
Adopting a horse via the newspaper is free. I wasted a lot of time attempting to make friends with a wild horse seeing as how they were already friends before I realized you have to have a very high riding skill level to even adopt a wild horse. I ended up adopting that horse later, although by then she was an elder. And a she - I was hoping that even if she was an elder, she would be a boy so I could breed the female I had adopted via the newspaper.
Also couldn't breed my main horse with one of the neighbor's horses. Go figure, huh? :P Anyway, since she was getting close to old age herself, I bred her via the Equestrian Center and got a little male foal I named Captain Fuzz. Elder adopted wild horse eventually passed on not too long after the foal was born.
As my sim herself is getting on in years, I decided to have her pop out a kid with her sorta-boyfriend. Yeah, she was still homeless, though the tiny plot of land which was her technical home had (or at one point had) a rather impressive garden. Once you stock pile produce it's really easy to be sure your sim is never hungry, AND it's faster to eat two apples than it is sitting down to a whole meal.
Anyway, popping out a kid. She doesn't have a real bed, you can't woohoo in a sleeping bag (the one advantage a tent has on it), and Appaloosa Plains seems to be very strict with single gender bathrooms. She finally got lucky backstage of the theater, after having tried the City Hall and Military Base, both of which are combined in this neighborhood and I couldn't get the "Woohoo" options to pop up. I'm not sure if I imagined being able to do it there in the past, or if perhaps it doesn't work on combined lots.
I figured, taking care of a kid wouldn't be that hard even without a house. Carry the kid with me wherever I go, no problem. You can see where this is going, can't you? Freaking twins! You can't carry those around with you, and even though she technically has money I had already decided that since she's supposedly just squatting on some public land (story wise, obviously the game think she owns that plot) the babysitter won't have an address to come to.
So she's trapped on the little lot until the babies are kids. Peeing herself because you can't place a toilet without walls, stinky because she doesn't have water hookup obviously, and grumpy because I typically got most of her fun playing with her horses. I broke down and bought the kids some cribs at least - let's pretend she bought them in a yard sale or something.
Because the lot is so tiny, I had been having her horses stay at the training grounds area near the Equestrian Center. Other than keeping an eye out that the horses don't spontaneously decide to come "home", this is a pretty good set up. She takes care of anything she needs to around town, and then bikes over to hang with her horses and enter competitions.
But, she can't leave her lot. Again, normally wouldn't be a problem, except for that darn foal. See, he was born just a day or so before the twins. And yes, he can nurse from his mommy. But the option doesn't seem to be there every single time he's hungry. I had been supplementing this lack with bottle feeding, but there's no room on the home lot to succeed in doing anything with the horses, and she can't step 2 inches off the lot because that's leaving your kids home alone. Which means a lot more attention needs to be paid to the foal and begging random strangers to feed him with a bottle.
The game crashed just shortly after the twins grew up into toddlers and the foal had grown into an adult. I can't remember if I saved it after that - I know I saved after they were born at least.
Toddlerhood will be better than babyhood in this case. I may or may not bother with learning to talk and walk and pee in a potty (hey, mommy pees on the ground because she can't carry both of you to the gym for some reason), I don't really care what traits they get, and they received their Imaginary Friend dolls when they were born which means I don't even really have to do anything with them except chuck an occasional bottle their way or put them in and out of the crib.
I can't wait until they are children though, so that I may get back to attempting to earn money with horse competitions. I haven't decided if I'm going to purchase a real home once she has enough money, but I have to keep earning if I'm to hit the 40k needed to fulfill her lifetime want, which is my main goal. The kids are just there to carry on the family line if I decide to keep playing after she dies (or if I keep playing until she does die) and the same goes for the offspring horse. Well, that's also so that when main horse finally passes on (she's already an elder) I will still have a horse to earn money with. It's only too bad Captain Fuzz isn't a girl. If I want to get an offspring for him I'll have to adopt another horse.
Adopting a horse via the newspaper is free. I wasted a lot of time attempting to make friends with a wild horse seeing as how they were already friends before I realized you have to have a very high riding skill level to even adopt a wild horse. I ended up adopting that horse later, although by then she was an elder. And a she - I was hoping that even if she was an elder, she would be a boy so I could breed the female I had adopted via the newspaper.
Also couldn't breed my main horse with one of the neighbor's horses. Go figure, huh? :P Anyway, since she was getting close to old age herself, I bred her via the Equestrian Center and got a little male foal I named Captain Fuzz. Elder adopted wild horse eventually passed on not too long after the foal was born.
As my sim herself is getting on in years, I decided to have her pop out a kid with her sorta-boyfriend. Yeah, she was still homeless, though the tiny plot of land which was her technical home had (or at one point had) a rather impressive garden. Once you stock pile produce it's really easy to be sure your sim is never hungry, AND it's faster to eat two apples than it is sitting down to a whole meal.
Anyway, popping out a kid. She doesn't have a real bed, you can't woohoo in a sleeping bag (the one advantage a tent has on it), and Appaloosa Plains seems to be very strict with single gender bathrooms. She finally got lucky backstage of the theater, after having tried the City Hall and Military Base, both of which are combined in this neighborhood and I couldn't get the "Woohoo" options to pop up. I'm not sure if I imagined being able to do it there in the past, or if perhaps it doesn't work on combined lots.
I figured, taking care of a kid wouldn't be that hard even without a house. Carry the kid with me wherever I go, no problem. You can see where this is going, can't you? Freaking twins! You can't carry those around with you, and even though she technically has money I had already decided that since she's supposedly just squatting on some public land (story wise, obviously the game think she owns that plot) the babysitter won't have an address to come to.
So she's trapped on the little lot until the babies are kids. Peeing herself because you can't place a toilet without walls, stinky because she doesn't have water hookup obviously, and grumpy because I typically got most of her fun playing with her horses. I broke down and bought the kids some cribs at least - let's pretend she bought them in a yard sale or something.
Because the lot is so tiny, I had been having her horses stay at the training grounds area near the Equestrian Center. Other than keeping an eye out that the horses don't spontaneously decide to come "home", this is a pretty good set up. She takes care of anything she needs to around town, and then bikes over to hang with her horses and enter competitions.
But, she can't leave her lot. Again, normally wouldn't be a problem, except for that darn foal. See, he was born just a day or so before the twins. And yes, he can nurse from his mommy. But the option doesn't seem to be there every single time he's hungry. I had been supplementing this lack with bottle feeding, but there's no room on the home lot to succeed in doing anything with the horses, and she can't step 2 inches off the lot because that's leaving your kids home alone. Which means a lot more attention needs to be paid to the foal and begging random strangers to feed him with a bottle.
The game crashed just shortly after the twins grew up into toddlers and the foal had grown into an adult. I can't remember if I saved it after that - I know I saved after they were born at least.
Toddlerhood will be better than babyhood in this case. I may or may not bother with learning to talk and walk and pee in a potty (hey, mommy pees on the ground because she can't carry both of you to the gym for some reason), I don't really care what traits they get, and they received their Imaginary Friend dolls when they were born which means I don't even really have to do anything with them except chuck an occasional bottle their way or put them in and out of the crib.
I can't wait until they are children though, so that I may get back to attempting to earn money with horse competitions. I haven't decided if I'm going to purchase a real home once she has enough money, but I have to keep earning if I'm to hit the 40k needed to fulfill her lifetime want, which is my main goal. The kids are just there to carry on the family line if I decide to keep playing after she dies (or if I keep playing until she does die) and the same goes for the offspring horse. Well, that's also so that when main horse finally passes on (she's already an elder) I will still have a horse to earn money with. It's only too bad Captain Fuzz isn't a girl. If I want to get an offspring for him I'll have to adopt another horse.
Thursday, December 29, 2011
Thursday, December 1, 2011
Snow, Sweaters, and "Failure"
I'll admit it. I gracefully dropped out of NaNo a few days ago at 21k words. I just really wasn't feeling the story at all, and there's no shame in realizing that. Is there a part of me that wishes that this wasn't my first non-win? Of course. But as I didn't enjoy writing this story most of the time, pushing through to 50k would have just been a waste of my mental energy, which I've been lacking in lately anyway.
It's December, which marks the third round of Nerd Wars on Ravelry. I don't know if I've posted about it before. One of the challenges this round is to finish a WIP. So I'm digging out my "Obnoxious Christmas Sweater". The sweater I've only got a front finished on. Hey, I've seen people start and finish sweaters within a month, so I'm going for it. Back and sleeves. I want to get it done in time to wear for Christmas, but I'll be happy with just finishing it.
What do you think? I love it, which is why I want it done.
We've also just had the first snow of the year. A piddly little dusting overnight that barely did anything and melted by noon. But still, first snow of the year baby! I'm ready for snow and cold for some reason. I'm tired of it bouncing around between 60 and 40, I'm tired of rain, and I just love snow.
So happy December everyone! Only 25 days until Christmas.
It's December, which marks the third round of Nerd Wars on Ravelry. I don't know if I've posted about it before. One of the challenges this round is to finish a WIP. So I'm digging out my "Obnoxious Christmas Sweater". The sweater I've only got a front finished on. Hey, I've seen people start and finish sweaters within a month, so I'm going for it. Back and sleeves. I want to get it done in time to wear for Christmas, but I'll be happy with just finishing it.
What do you think? I love it, which is why I want it done.
We've also just had the first snow of the year. A piddly little dusting overnight that barely did anything and melted by noon. But still, first snow of the year baby! I'm ready for snow and cold for some reason. I'm tired of it bouncing around between 60 and 40, I'm tired of rain, and I just love snow.
So happy December everyone! Only 25 days until Christmas.
Wednesday, November 23, 2011
If only novelling was as interesting as Minecraft
Still behind on NaNo, and I haven't decided if it's a bad thing that I don't really care. I'll be honest - my story has barely any plot, or at least nothing of the sort that would keep me going. I'm working towards something at least, but it's still not really a plot...
No, instead of writing like I should be, I've been playing Minecraft again. It's one of those games that you play and play for days at a time, until you run out of goals again and get bored and don't play for six months.
I've only just updated my game today, well yesterday as it's after 2am, but you get the point. I've been playing for around a week now I guess, and I was hesitant to actually update mostly because I wasn't sure how I'd feel about the new hunger bar. Plus the idea of Endermen creep me out a little. I have a hard enough time with zombies. But I did it anyway.
My first world after updating - I make new to experience all the new stuff in a fresh world - and I spawn on a freaking island in the middle of the ocean. Would you believe that? A teeny tiny island with practically nothing on it, and which is miles from anything but a few other small islands. I am so lucky that one of the small nearby islands had a single tree on it. Seriously.
So... chop down that one tree to get wood. Fortunately I got three saplings from that tree and I planted them all. My little spawn island had a nice little area where I set up a tiny cave lair. I always seem to set up cave lairs initially. It's easier than trying to build above ground.
They changed a few controls between 1.7 and the current version (1.0?). Or at least one that really threw me that first night - in the crafting screen, shift + left click on the things you've just crafted used to take just the ones shown and put them in your inventory, but they changed it so it takes all of them plus all the ones you are capable of crafting based on what you've got put together. Which is all well and useful, except when you are used to the old method and accidentally turn all your logs into planks in one shot. I spend the first night without torches. But I did get to make a door first thing...
Spent a few days getting things set up to my basic standards - torches, door, furnace, crafting table, and at least a single chest. That's really all I need to survive the night. But you know what? Not a single little animal spawns on my island even though zombies and creepers and other scary things do.
I planted wheat, but it takes forever to grow. Went digging around underground in the hopes of finding spiders to slaughter for string for a fishing pole. Which says something - spiders are almost as scary as creepers. Didn't find any spiders, but I did find a bunch of stuff I couldn't mine yet - gold and gems and redstone and other things like that. And plenty of lava. On the upside if I ever need to build a Nether portal I've got plenty of lava available.
My hunger bar ran out before my wheat grew. What followed was a slightly annoying period of time of my health depleting to half a heart, accompanied by the hurt grunt. It wasn't long later a zombie killed me, but that did reset my hunger bar back to full.
I've got a fishing pole now. Currently my goal is to simply get self sufficient where I don't have to worry about resources anymore. Maybe when I get bored of that I'll take the boat I built and sail and sail until I hit real land and start over on the continent. In the meantime, just call me Gilligan!
So in short, I should be writing but I'm not. I still plan to win though, but then again maybe last year's epic comeback has given me a skewed idea of where I ought to be right now. I'm super behind, but I don't even feel any last minute worry...
No, instead of writing like I should be, I've been playing Minecraft again. It's one of those games that you play and play for days at a time, until you run out of goals again and get bored and don't play for six months.
I've only just updated my game today, well yesterday as it's after 2am, but you get the point. I've been playing for around a week now I guess, and I was hesitant to actually update mostly because I wasn't sure how I'd feel about the new hunger bar. Plus the idea of Endermen creep me out a little. I have a hard enough time with zombies. But I did it anyway.
My first world after updating - I make new to experience all the new stuff in a fresh world - and I spawn on a freaking island in the middle of the ocean. Would you believe that? A teeny tiny island with practically nothing on it, and which is miles from anything but a few other small islands. I am so lucky that one of the small nearby islands had a single tree on it. Seriously.
So... chop down that one tree to get wood. Fortunately I got three saplings from that tree and I planted them all. My little spawn island had a nice little area where I set up a tiny cave lair. I always seem to set up cave lairs initially. It's easier than trying to build above ground.
They changed a few controls between 1.7 and the current version (1.0?). Or at least one that really threw me that first night - in the crafting screen, shift + left click on the things you've just crafted used to take just the ones shown and put them in your inventory, but they changed it so it takes all of them plus all the ones you are capable of crafting based on what you've got put together. Which is all well and useful, except when you are used to the old method and accidentally turn all your logs into planks in one shot. I spend the first night without torches. But I did get to make a door first thing...
Spent a few days getting things set up to my basic standards - torches, door, furnace, crafting table, and at least a single chest. That's really all I need to survive the night. But you know what? Not a single little animal spawns on my island even though zombies and creepers and other scary things do.
I planted wheat, but it takes forever to grow. Went digging around underground in the hopes of finding spiders to slaughter for string for a fishing pole. Which says something - spiders are almost as scary as creepers. Didn't find any spiders, but I did find a bunch of stuff I couldn't mine yet - gold and gems and redstone and other things like that. And plenty of lava. On the upside if I ever need to build a Nether portal I've got plenty of lava available.
My hunger bar ran out before my wheat grew. What followed was a slightly annoying period of time of my health depleting to half a heart, accompanied by the hurt grunt. It wasn't long later a zombie killed me, but that did reset my hunger bar back to full.
I've got a fishing pole now. Currently my goal is to simply get self sufficient where I don't have to worry about resources anymore. Maybe when I get bored of that I'll take the boat I built and sail and sail until I hit real land and start over on the continent. In the meantime, just call me Gilligan!
So in short, I should be writing but I'm not. I still plan to win though, but then again maybe last year's epic comeback has given me a skewed idea of where I ought to be right now. I'm super behind, but I don't even feel any last minute worry...
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